GamesIndustry.biz
Sigil license realtime foliage and flora engine SpeedTreeRT from IDV for use in Vanguard.
GameSpot.com
Interview with developer Brad McQuaid touching on questing and tradeskilling options in Vanguard.
GameSpy.com
Interview with Brad McQuaid covering similarity to Everquest, premise of game, hardcore play and design philosophy.
HomeLAN Fed
Interview with Brad McQuaid, touching on formation of Sigil Games, important MMORPG gameplay features, graphics engine and current development status.
IGN.com
Interview with Brad McQuaid, he fields questions on design philosophy, the development team and trends in the MMORPG genre.
IGN.com
Interview with Brad McQuaid and Jeff Butler, field questions on what is different about the new game, quest mechanics, the dual experience system and graphics.
Mpogd.com
Announcement by Sigil that they intend to use the Unreal game engine from Epic Games to run Vanguard.
Okratas.com
Interview with Cindy Bowens (Sigil Games) outlining the company stance on secondary market sales.
Warcry.com
Interview with Mike Hutchins, Senior Game Designer covering his role in development of Everquest and now in Vanguard, also touches on capacity of MMORPG market for more games.
Warcry.com
Preview with comments from development team on visibility ranges, zoneless gameplay, interaction with city buildings, travel options, craft skills and races.