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2300AD Collective
The 2300AD game and setting converted to Hero System rules. Earth and its colonies 300 years after WWIII. Aliens, space travel, in a world were nations still clash.
B.C.'s RPGs: Role-Playing Games
The Empire of the Thirteen for Star Hero: descriptions of the Empire, and Aliens. The Hole a Shadowrun-like fantasy: package deals.
Hero Pulp Web Site
Web-sourcebook for Justice Inc. for the 4th edition of the Hero System. Package deals; guns; vehicles; Scare at San Francisco module; Space 1889 to Hero conversion; writeups for The Spider, Green Hornet, mafiosi.
Miller's Role Playing Page
Wasteland Hero, Post-Apocalyptic roleplaying in the Hero System. Gamma Hero - straight Gamma World conversion. Detailed sourcebooks.
Robot Warriors to 4th Edition Hero System
Changes to the giant mecha game robot construction and combat rules for the updated Hero System.
Sengoku
Resource for ongoing Hero System campaign in medieval Japan. Includes many character write-ups and several adventures.
Space/Hero 1889
This article describes some short ideas for conversion rules for Space 1889.
The Empire Club Home Page
Pulp campaign based out of adventurer's club. Character write-ups and adventures.
The Mighty Endeavour Campaign
Futuristic Hero System campaign set in galaxy-wide society, vaguely based on David Brin's Uplift books. Background, chronology, and character guidelines.
The Savage Foundation
Modern Pulp campaign. Campaign background; NPCs; house rules; campaign logs.
The World of Capri
A campaign world for Star Hero.
Warlocks and The Other Plane
A Netrunning system for Hero.
Whispers
Psychic/Espionage game based loosely on Mission: Impossible.
Wild Martial Arts Campaign
4 students attending the Tennoji school for martial arts, in Kamakura, modern Japan. Ranmaesque with a bit of mysticism. 35 run summaries, character descriptions, house rules. Graphical site - pages are all pictures, not HTML text!