A John Maloney page
Tiny, third-party page on one of Morphic's two main inventors who is still working on Morphic.
Getting Started with Morphic
One screenshot(!) and brief description of how to begin.
Janak on Morphic UI
A few useful tips for once you get going, and a bit of opinion/critique.
Morphic - The Squeak User Interface
A Morphic tutorial article by Juan Manuel Vuletich.
Morphic Sample - The Scrabble Game
This sample application will soon include a Morphic tutorial so those new to Morphic can understand how the main morphs were made (by Juan Manuel Vuletich).
Programming in Morphic
Some clear, meaty "How To", and why, explanations, and warnings: Morphic is in an early state of development: very bleeding edge.
Prototype-Based Application Construction Using SEL
Uses Morphic in the context of its original implementation.
Short Morphic tutorial
Brief Georgia Tech Morphic tutorial. Sometimes hard to get.
Sun Labs: Self papers
Where Morphic began, as a prototype-based implementation. Here are html Morphic User Interface papers, as part of the Self, prototype-based, object oriented programming language.
The Self-4.0 User Interface
Manifesting a System-wide Vision of Concreteness, Uniformity, and Flexibility
Tutorial: Fun with the Morphic Graphics System
Tutorial is by John Maloney, edited by Ted Kaehler and Dwight Hughes. Part I of a planned three part series.
Where is Squeak Headed?
Morphic's home now, as a class-based implementation, in a new, open source, graphics model for Smalltalk, based on the Morphic interface to Self. Much simpler and yet more general than the model used in many other object oriented languages: MVC.