english deutsch
All-Frequency Shadows
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows.
Amorphous Phenomena Simulation
Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
Andrew Winter's Volume Graphics Publications
Andrew Winter's published papers discussing volume visualization and volume graphics.
Animation and Rendering of Complex Water Surfaces
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
Bidirectional Estimators for Light Transport
Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
Carlos Urea Almagro's papers
A collection of papers regarding Monte-Carlo Density Estimation, and Radiosity.
Computer Graphics Research Group, Katholieke Unive
Research mostly center around global illumination and monte carlo ray tracing. Contains some environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray tracer.
Efficient and Realistic Hair Modeling and Animatio
Yizhou Yu, Johnny T. Chang and Jingyi Jin presents a unified framework for modeling and animating curly hairs.
Efficient Image-Based Methods for Rendering Soft S
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.
Eliminating Popping Artifacts in Sheet Buffer-Base
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
Eric Haines' homepage
Links, PowerPoint slides from talks, publications and imagery mostly relating to ray tracing and nearby subjects.
Global Illumination Compendium by Philip Dutré
A compendium containing most of the useful formulas and equations for global illumination algorithms.
Graphics paper indexes
Indexes for online version of papers from SIGGRAPH and various other conferences.
Henrik Wann Jensen's Publications
A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.
Heuristic Ray Shooting Algorithms
Ph.D. Thesis by Vlastimil Havran. Describe a method to reduce a ray shooting algorithm's average-case complexity from O(n) to about O(log n) using kd-trees. Available in Postscript and PDF.
Image-based Rendering and Reconstruction of Surfac
A project trying to capture the surface properties of real-life objects that cannot be effectively captured by any existing lighting models (such as Phong).
Improved Noise by Ken Perlin, Reference Implementa
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
Jules Bloomenthal Published Papers
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
Metropolis Light Transport
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surfaces.
Philip Dutré's Publications
Mostly relating to global illumination algorithms and monte carlo light tracing.
Prof. Dr. Alexander Keller
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
Radiance Technical Papers
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
Radiosity: An Illuminating Perspective
Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.
Ray Tracing Bibliography
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.
Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
Robust Monte Carlo Methods for Light Transport Sim
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
Smoke Simulation for Large Scale Phenomenas
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
Symplectic Raytracing: Raytracing with Hamiltonian
PDF file describing a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya.
The OpenRT Interactive RayTracing Project
A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains publications, gallery and some links.
The Ray Engine
A paper by Nathan A. Carr, Jesse D. Hall and John C. Hart describing an implementation of ray-triangle intersection as a pixel shader on existing hardware (Radeon 8500 card)
Visual Simulation Group, University of Utah
Projects cover terrain modeling, interactive ray tracing and perception of images. Member list, publications, link collection and various resources such as spectral data for natural materials.
Volume Graphics: Field-based Modelling and Renderi
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.