Aurora 3D
3D rendering engine written in OpenGL. Fast scene rendering with per pixel lighting, normal mapping, environment mapping, gloss mapping, glow mapping, and hardware shadow mapping
Espresso3D
Real-time 3D engine for the Java programming language. E3D uses OpenGL for its graphics rendering and OpenAL for audio.
OpenRM
An OpenGL scene graph API used for developing high performance and portable 3D/2D/stereo graphics and visualization applications. [Open source, MPL]
OpenSG
Open source portable scenegraph system to create realtime graphics programs. Runs on IRIX, Windows and Linux and based on OpenGL.
OSG OpenSceneGraph
OpenGL portable, 3D high peformance graphics toolkit for applications such as flight simulators, games, virtual reality or scientific visualization. C++ object oriented framework on top of OpenGL running on Windows, OSX, Linux, IRIX, Solaris and FreeBSD systems.
RM Scene Graph
Cross-platform, OpenGL scene graph API for creating graphics and visualization applications.
The Omicron Engine Project
Multipurpose 3D game engine for Windows and GNU/Linux using OpenGL (graphic API) and OpenAL (audio API). Uses a scene graph.